We are continuing to build a platform to bring together unique and diverse content creators
with dazzling abilities while providing a stage for them to perform to the fullest.
We create brand-new experiences of the highest quality by utilizing cutting-edge technologies.
We bring about the best possible 2D entertainment loved by all, transcending age, gender, and
nationality.
To bring all this to fruition, we continue to challenge the norm.
To not end as a one-hit-wonder.
To create a culture that lasts
through time.
To step out of our comfort zone and keep trying new ideas.
No job can be done alone.
We involve one another to create synergy.
Through that synergy, our team becomes more responsive,
and through that responsiveness,
we support one another
proactively.
Our content creators are together
with us on a wonderful journey,
hand in hand.
We sympathize with and respect
one another as professionals.
As the origin of our name (Communication + Virtual = COVER) suggests, we established our company in June 2016 with the aim of bringing about a future where everyone can communicate through games, concerts, and other entertainment in online virtual spaces.
Ever since September 2017, when our first VTuber debuted, VTubers have become a household name, and our company, hololive production, has grown to have a global fanbase.
We are further promoting VTubers and other elements of Japan’s 2D entertainment to the rest of the world. In addition to our VTuber production, which have been our main content to date, we are also expanding our business into media mix, metaverse, and other diverse areas.
We believe that the Japanese content industry is one of our country’s most attractive features that can be shared with the rest of the world. Along with such appealing content, we are boldly investing in the future in accordance with our value of daring to take action. With a mid-to-long-term perspective in mind, we will continue to strategically develop a succession of businesses in our quest to create a culture that the world loves.
In this way, we aspire to increase the number of moments when people who love Japanese culture and the people of Japan can be proud of this culture.
Together with fans, creators, investors, companies, and everyone else involved in COVER, we will continue to push forward to enliven the 2D entertainment culture originating in Japan. We hope you will continue to follow us in our future endeavors.
Motoaki Tanigo
President and CEO
After graduating from the Faculty of Science and Technology, Keio University, Motoaki Tanigo worked at Imagineer Co., Ltd. producing games in partnership with Sanrio Company, Ltd., and then oversaw a business operating official mobile sites in partnership with TV stations and publishing companies. After launching an e-commerce business at istyle Inc., operator of the cosmetics review site @cosme, and participating in the founding of the mobile advertising company Interspire Inc. (now UNITED, Inc.), he founded 30min. Inc. and developed an O2O business centered on 30min., Japan’s first GPS-enabled smartphone application, which was sold to IID, Inc.
After graduating from the Faculty of Environment and Information Studies, Keio University, Ikko Fukuda started his career at Sony Corporation in 2005, where he was in charge of designing systems for broadcasters. From 2008, he served as CTO at Agile Media Network Inc., where he was in charge of advertising systems for social media, campaign systems, etc. Since 2016, he has been in charge of developing VTuber streaming apps at COVER Corporation.
Following his graduation from the School of Commerce at Waseda University, Kimiyuki Suda served as presidential secretary at Imagineer Co., Ltd.. He then had roles in business planning at the Softbank Group’s SKY Perfect JSAT Corporation, Broadmedia Corporations’ IPO, and in the launch of Yahoo! BB. He then oversaw the IPO and M&As at the online game company Aeria Inc., where he served as CFO. He currently works as an advisor to a number of startup companies.
Yoichi Wada moved from Nomura Securities Co., Ltd. to SQUARE CO., LTD. in 2000. Following the establishment of SQUARE ENIX CO., LTD., he remained there until 2016, serving as CEO from 2001 to 2013. Since 2015 he has shifted gears to provide support for venture companies, concurrently serving as a director at multiple companies. He was the chairman of the Computer Entertainment Supplier’s Association and the Copyright Committee at Keidanren, and received the Medal with Blue Ribbon in 2016.
COVER Corporation
Tokyo Mita Garden Tower, 3-5-9, Mita, Minato-ku, Tokyo, 108-0073 Japan
973 million yen
June 13 , 2016
Motoaki Tanigo
Ikko Fukuda, Kimiyuki Suda, Yoichi Wada, Shuhei Ueda
409
VTuber production
COVER Corp. was established in Shinkawa, Chuo-ku, Tokyo, with capital of 19 million yen
VR table tennis game "Ping Pong League" was released
VTuber idol "Tokino Sora" began activities
AR application "hololive" was released
Female VTuber group "hololive" was established
Head office was moved to Shinkawa, Chuo-ku, Tokyo
Music label "INNK Music" was established
Male VTuber group "HOLOSTARS" was established
Head office was moved to Uchikanda, Chiyoda-ku, Tokyo
Female VTuber group "hololive Indonesia" began activities in Indonesia
Head office was moved to Kanda-Tacho, Chiyoda-ku, Tokyo
Female VTuber group "hololive English" began activities in English-speaking countries
Head office was moved to Sotokanda, Chiyoda-ku, Tokyo
Media Mix project "hololive Alternative" was launched
Official online shop "hololive production OFFICIAL SHOP" was launched
Male VTuber group "HOLOSTARS English" began activities in English-speaking countries
Beta version of the Metaverse service Holoearth’s permanent lobby was released